Formed in Toronto in the late 1960’s, RUSH is known for complex compositions drawing heavily on science fiction and fantasy. Over its more than 5 decades of popularity, RUSH‘s music spanned from blues-inspired hard rock through progressive, to synthesizers, and back to guitar driven hard rock. Third only behind The Beatles and The Rolling Stones in the most consecutive gold and platinum albums, RUSH has sold over 40 million albums. In 2013 the band was inducted into the Rock N’ Roll Hall of Fame.
The Premium/LE have important changes from the Pro. The Time Machine ramp is motorized, up and down, with custom lighting effects on its side and floor. Neil Peart’s drum is custom molded into a Clockwork Angels Clock, with motorized minute hand to stop at all 12 face numbers. Behind the drop targets is a ball lock post system, using a captured ball as a Newton ball. The under-playfield subway can lock balls and kick out the side scoop in addition to the front scoop, kicking balls out both at once. An added VUK fires the ball up a wire ramp. GI lighting is red and white plus blue.
RUSH pinball uses the band’s album cover art in addition to hand drawn artwork created custom for this game. The game LCD makes extensive use of concert footage, augmented with custom animations. At the beginning of each ball players can select among 16 songs performed by RUSH:
|Headlong Fight||Cygnus X-1|
|Far Cry||Big Money|
|One Little Victory||Subdivisions|
|2112||Fly By Night|
|Tom Sawyer||La Villa Stranglatto|
|Spirit of Radio||Bastille Day|
|Free Will||Red Barchetta|
Speech calls, 600 of them, are voiced by band members Alex Lifeson and Geddy Lee along with game consultant and Barenaked Ladies lead, fellow Canadian Ed Robertson.
This game is Rock N’ Roll.
John Borg and Tim Sexton have built RUSH pinball around these iconic RUSH songs and RUSH symbols. A ramp leads to a custom molded RUSH electromagnet Time Machine, holding and then expelling balls out forward and back. The 3-bank drop targets are coded to collect guitar, bass, and drums. Rules are visually portrayed with R-U-S-H spell out target, 1-2-3 arrows, 17 RGB lit inserts, and 3 RGB pop bumpers. Its two large metal and plastic ramps include a player and game controlled diverter, redirecting the ball to either return lane. Scoops facing the playfield front and side lead to an under playfield subway; players can view ball flow through an insert before the balls are kicked out the front scoop. Added to this are red and white GI lighting, 3 flippers, 4 main mulitballs, 6 main timed modes, and more. Games are ready to add the accessory Expression Lighting System, a must for a rock game.
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